Super Friends
Super Friends first aired on ABC on September 8, 1973, featuring well-known DC characters Superman, Batman and Robin, Wonder Woman, and Aquaman as part of its Saturday morning cartoon lineup. It was produced by Hanna-Barbera and was based on the Justice League of America (JLA) and associated comic book characters published by DC Comics. The name of the program (and the JLA members featured with the Super Friends) have been variously represented (as Super Friends and Challenge of the Super Friends, for example) at different points in its broadcast history.
Type: tv
Season: 3
Episode: N/A
Duration: 60 minutes
Release: 1980-09-06
Rating: 7.3
Season 1 - Super Friends
1980-09-13
1980-09-13
1980-09-13
1980-09-20
1980-09-20
1980-09-20
1980-09-27
1980-09-27
1980-09-27
Streaking in the Invisible Jet, Wonder Woman and The Atom answer a distress call on the emergency scanner from a Dr. Wells. Wells' call was actually a trap to get Wonder Woman and The Atom to test out his new time machine. Wonder Woman starts pressing buttons attempting to escape but actually starts the Time Machine to send The Atom and herself to December 1776. General George Washington mistakes Wonder Woman for a spy and attempts to capture her. The two heroes escape and move further back into the past to a 17th century galleon where they are confronted by Black Beard. After saving The Atom, Wonder Woman and Atom escape in the time machine. The Atom decides to shrink down to microscopic size to rewire the circuits in the time Machine to go back to 1980. When they come back Dr. Wells tries to elude them by using the Time Machine to escape. The heroes travel millions of years in the Pre historic past to capture him.
1980-10-04
Green Lantern and Superman must stop the reign of terror caused by Martians who traveled to Earth in a returning space probe. They are finally tricked into returning to Mars.
1980-10-04
The Wonder Twins investigate the disappearance of two teens, but are captured by a paranoid caretaker when they enter a haunted house. Fortunately, Batman and Robin are nearby and help the Twins and the missing teens out of their bind.
1980-10-04
When a machine made to clean up oil spills falls into some crude oil, it creates a powerful monster made of oil. Aquaman, Hawkman, and Hawkgirl must find some way to stop this monster.
1980-10-11
A voodoo practicing vampire from Africa named Vampirus attacks the SuperFriends. She takes control of Batman, Robin, Superman, and Aquaman and must be foiled by the efforts of Wonder Woman and Black Vulcan.
1980-10-11
An army of monkeys from the planet Exxor come to Earth intent on conquering it. They take control of Gleek and the SuperFriends must work together to stop them.
1980-10-11
Mr. Mxyzptlk returns and annoys the SuperFriends with a magic typewriter that can send the SuperFriends into any story he chooses.
1980-10-18
An enormous Moon Monster threatens the Earth. Because of its immense size the SuperFriends are at a loss to deal with it. Eventually, Apache Chief is taught the secret of atomic energy by the Atom and is able to increase his power a thousandfold to match the immense size of the Moon Monster.
1980-10-18
The SuperFriends and the Wonder Twins must deal with a circus that has been taken over by dangerous circus animals.
1980-10-18
The SuperFriends must deal with the Riddler who has sprayed them with a mind numbing stupid spray. They must solve his riddles or their intelligence will be lowered to that of two-year-olds.
1980-10-28
When termites from Venus arrive on Earth, they begin to eat everything on the planet. The SuperFriends must find some way to stop them.
1980-10-25
When a volcano erupts it endangers the people of a small town. Batman, Robin and the Wonder Twins come to their aid.
1980-10-25
Aquaman is captured by Ocina when the lost city of Atlantis rises from the sea. Ocina plans to conquer the world with her female warriors. Wonder Woman and Rima the Jungle Girl gather the Amazons of Paradise Island to stop her.
1980-11-01
Batman and Robin run into trouble when they must face a computer A.I. named ROMAK that is able to control any electronic device including the Hall of Justice computer and the Batmobile.
1980-11-01
When the Wonder Twins are accidently skrunk by a shrinking ray being tested at Metropolis University, they confront dangers in a normal every day garden because of their incredibly small size. Wonder Woman must find a way of saving them and getting them back to their normal sizes.
1980-11-01
Bizarro attacks the SuperFriends by turning them into Bizarro-Superheroes that think like him. He also exposes Superman to Red Kryptonite which causes him to grow extra arms and legs. Superman manages to stop Bizarro by exposing him to Blue Kryptonite.
Season 2 - Super Friends
1981-09-26
A group of bounty hunters from the planet Orion capture the SuperFriends in order to collect a reward. The SuperFriends must find some way to escape from them. The Wonder Twins find a magic lamp, the evil Space Genie of it gives them three wishes, which lead to trouble. However with the last wish, they never used the lamp.
1981-09-26
1981-09-26
1981-10-03
1981-10-03
1981-10-03
1981-10-10
When Earth's sun suddenly turns red, Superman loses his powers. The SuperFriends discover that a Kryptonian named Zycree has escaped from the Phantom Zone and is causing the sun to turn red in order to get revenge on Superman. In order to save Superman, the SuperFriends must stop Zycree.
1981-10-10
A chemical spill in a junkyard produces a powerful junk monster that manages to infect Batman when the SuperFriends arrive to stop it. Batman turns into a junk monster and Robin and the Wonder Twins must find a cure before it is too late for Batman.
1981-10-10
A strange thunderstorm turns airplanes into winged creatures. Batman, Robin, and the Wonder Twins must figure out some way to reverse the effects of the thunderstorm.
1981-10-17
The king of the Lava Men arrives on the surface of the Earth through an erupting volcano. When he tries to take over the planet the SuperFriends must join forces to stop him.
1981-10-17
Bizarro tricks Superman and Black Vulcan into coming to his planet. There the SuperFriends are amazed by the strange world and try to avoid the always dangerous Bizarro.
1981-10-17
The SuperFriends travel to Japan when a Warlord from Japan's past plots to take it over through the use of a magic amulet that provides for him a powerful army.
1981-10-24
A strange alien known as the Iron Cyclops tries to steal Earth's gravity. As Batman scrambles to keep everything on the ground, the SuperFriends must fly off into space in order to confront and stop the Iron Cyclops.
1981-10-24
Wonder Woman and El Dorado must deal with an evil artist named John Palette who paints monsters and uses an electronic device to brings them to life to steal.
1981-10-24
An gigantic alien named Colossuss comes to Earth. When his enormous size begins to endanger the planet, however, Superman and Apache Chief must work together in order to get rid of him.
1981-10-31
An alien with the ability to project false images of itself stows away on an unmanned space ship. When he comes to Earth he tries to take it over. Superman and the Wonder Twins must figure out some way to stop him.
1981-10-31
When a submarine is sucked into a giant whirlpool, Aquaman takes Batman and Robin to an underwater ship's graveyard. There they discover that the crew of the submarine is being held hostage by a groups of pirates who are intending to use the submarine to get back to the surface. The SuperFriends must rescue the hostages and stop the pirates.
1981-10-31
At an arcade a witch uses a device to shrink the Wonder Twins and Wonder Woman. She forces them to play games. In order to regain their normal size, Wonder Woman and the Wonder Twins must win games and escape.
Season 3 - Super Friends
1983-09-10
When Superman and Batman are forced into Mr. Mxyzptlk's home dimension they are subjected to his annoying pranks. Even worse, however, getting Mr. Mxyzptlk to say his name backwards doesn't get rid of him.
1983-09-10
A club forces a pledge to take part in a dangerous initiation. He must ride on a condemned roller coaster. When the ride starts to break down, the Wonder Twin and the Atom must save him.
1983-09-10
The SuperFriends head to Gotham City to investigate a building which is mysteriously shaking. Apache Chief discovers that the shaking is being caused by the spirit of a Mohawk Indian who thinks that the building was constructed over a sacred burial site.
1983-09-17
When Superman and Batman try to stop a meteor from hitting Metropolis, they are pulled into another dimension and turned into animals. Superman and Batman must fight the dimension's animal residents and find some way of returning to normal.
1983-09-17
The Wonder Twins guard the Hall of Justice while the SuperFriends are having an important meeting. When Gleek is kidnapped by Gorilla Grodd and Giganta, he is replaced with an evil robot Gleek that is determined to destory the SuperFriends.
1983-09-17
A TV writer is turned into one of his characters named Bulgor the Behemoth. SuperFriends must stop the seemingly unstoppable Bulgor and rescue the unlucky TV writer.
1983-09-24
Superman goes through a time warp and ends up saving his home planet Krypton before it explodes. Superman, however, is shocked to discover how changing the past also changes the future of Earth.
1983-09-24
Alien dolls from outer space attack Earth by disguising themselves as children's toys. When the dolls take out Batman and Robin, the Wonder Twins must act quickly to stop the invaders.
1983-09-24
When the sunken ship Titanic is discovered by two divers, they are shocked to discover that a mutant algae has turned the ship into a enormous monster. Aquaman and Black Vulcan must work together to stop the rampaging creature.
1983-10-01
The Legion of Doom reunites and captures Batman and Robin. They also manage to immobilize Superman and Wonder Woman with one of Lex Luthor's evil inventions. The SuperFriends must free themselves and and stop the Legion of Doom before they commit any more crimes.
1983-10-01
When a young boy is in desperate need of a blood transfusion, the Wonder Twins and Aquaman head to the Amazon jungle to find his father who, because of a rare blood type, is the only viable donor.
1983-10-01
When the Hall of Justice falls deep within the Earth, Wonder Woman and Samurai must choose sides in a war between two hostile underground civilizations.
1983-10-08
After three criminals named Logar, Hol, and Romlok escape from the phantom zone, they travel back in time in order to destroy Superman when he was just Superboy. The SuperFriends must figure out some way to stop them.
1983-10-08
After Batman loses his utility belt, it is found by a young high school boy who uses it in order to get back a number of bullies.
1983-10-08
Brainiac clones Aquaman and El Dorado creating two evil Superheroes. The clones capture the real Aquaman and El Dorado and them commit crimes in an effort to ruin the good name of the SuperFriends. The clones surrender to the authorities in order to be put on trial. Aquaman and El Dorado must escape and clear their good names.
1983-10-15
Superman and Batman fall into a deep sleep and experience terrible nightmares after encountering a released demon in a coal mine. Wonder Woman must follow them into their dreams in order to wake them up.
1983-10-15
When a group of children are whisked away on an alien spaceship, the Wonder Twins must figure out some way to save them before the ship returns to its home world.
1983-10-15
An alien blob born of the waste of another planet arrives on Earth and when freed goes on a rampage. Batman is able to stop it when he discovers that sugar can destroy it.
1983-10-22
When two scientists are turned into strange cat creature, the SuperFriends must figure out what happened in order to help them. There task is not a simple one and only gets more difficult when Robin is turned into a cat creature.
1983-10-22
After being chased by a bear, a young boy is injured in a fall. When he wakes up he learns that his dog is missing and that he cannot move his legs. When doctors examine him, however, they don't find anything physically wrong with the boy and believe that the problem may be psychological. The SuperFriends are called in to help the boy in hopes of getting him to walk again.
1983-10-22
Bizarro somehow manages to trap the SuperFriends in a video game. They must find a way out of the game and stop the sinister Bizarro.
1983-10-29
When three enormous alien children arrive on Earth, they begin to play with the world as if everything were merely their toys. The SuperFriends must find a way of stopping the children's rampant destruction.
1983-10-29
The Wonder Twins are harassed while traveling in space by a gang of aliens that are only interested in racing. In order to reign them in, the Wonder Twins get the help of the Flash and Wonder Woman.
1983-10-29
When Superman and Wonder Woman are kidnapped by aliens, they are forced to play an ultra-competitive game named Spaceball. The two SuperFriends, however, are able to turn the tide on their captors by promoting teamwork.
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